Clear every dot in the maze to advance to the next level. Puckman is a relaxed take on the classic: the ghosts are gentler, power pellets last longer, and you start with plenty of lives.
Power pellets in the corners make ghosts flee for a good long while — eat them for 200, 400, 800, 1600 points.
Fruit appears near the centre after 70 and 170 dots.
Side tunnels wrap around — ghosts slow down inside them.
Extra life every 5,000 points, plus a short grace period after each respawn.
Sign in to save your score to the global leaderboard.